Please use this identifier to cite or link to this item: http://repositorio.ufpso.edu.co/jspui/handle/123456789/3434
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dc.contributor.authorAlvarez Reyes, Lugdy
dc.contributor.authorCuesta Quintero, Byron
dc.date.accessioned2021-09-26T22:45:24Z
dc.date.available2021-09-26T22:45:24Z
dc.date.issued2020-05-29
dc.identifier.citationL P Álvarez Reyes and B Cuesta Quintero 2020 J. Phys.: Conf. Ser. 1513 012012en_US
dc.identifier.issnISSN: 1742-6596en_US
dc.identifier.urihttp://repositorio.ufpso.edu.co/jspui/handle/123456789/3434
dc.description.abstractRequirements engineering is a fundamental part of the software development cycle and, therefore, must be present in the curricula of systems engineering programs. In this document, a set of training situations based on active learning principles is presented to facilitate the teaching of requirements engineering. In the application of the methodology, the subjects of the software engineering line of the systems engineering program of the "Universidad Francisco de Paula Santander, Ocaña, Colombia" were used, guiding the process for teaching requirements engineering in agile environments with a view from the model driven engineering and its implementation in a virtual environment as a complement to the face-to-face classes. The strategy allowed participants to be organized in teams to improve requirements engineering learning. An activity guide based on scenarios with real problems was used, which allowed to strengthen the relationship between theory and practice of the subject to generate models and transform them into the search for solutions to problem domain under study.en_US
dc.description.sponsorshipUniversidad Francisco de Paula Santander Ocañaen_US
dc.description.tableofcontentsspa
dc.format.mimetypespa
dc.language.isoengen_US
dc.publisherEly Dannieren_US
dc.relationhttps://iopscience.iop.orgen_US
dc.relation.ispartofseriesGITYD;ART 100
dc.relation.uri
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/2.5/co/*
dc.subjectthe active learningen_US
dc.titleTeaching based on models and transformations under the active learning approachen_US
dc.title.translatedEnseñanza basada en modelos y transformaciones bajo el enfoque de aprendizaje activoen_US
dc.description.abstractenglishRequirements engineering is a fundamental part of the software development cycle and, therefore, must be present in the curricula of systems engineering programs. In this document, a set of training situations based on active learning principles is presented to facilitate the teaching of requirements engineering. In the application of the methodology, the subjects of the software engineering line of the systems engineering program of the "Universidad Francisco de Paula Santander, Ocaña, Colombia" were used, guiding the process for teaching requirements engineering in agile environments with a view from the model driven engineering and its implementation in a virtual environment as a complement to the face-to-face classes. The strategy allowed participants to be organized in teams to improve requirements engineering learning. An activity guide based on scenarios with real problems was used, which allowed to strengthen the relationship between theory and practice of the subject to generate models and transform them into the search for solutions to problem domain under study.en_US
dc.subject.proposalspa
dc.subject.keywordsthe active learningen_US
dc.subject.lembspa
dc.identifier.instnameinstname:Universidad Francisco de Paula Santander Ocañaspa
dc.identifier.reponamereponame:Repositorio Institucional UFPSO
dc.identifier.repourlrepourl:https://repositorio.ufpso.edu.cospa
dc.publisher.facultyFacultad ingenieríasen_US
dc.publisher.grantorUniversidad Francisco de Paula Santander Ocañaspa
dc.rights.accessrightsinfo:eu-repo/semantics/openAccessspa
dc.rights.accessrightshttp://purl.org/coar/access_right/c_abf2
dc.rights.creativecommonsAtribución-NoComercial-SinDerivadas 2.5 Colombia*
dc.rights.localspa
dc.type.coarhttp://purl.org/coar/resource_type/c_6501
dc.type.driverinfo:eu-repo/semantics/article
dc.type.localArtículoen_US
dc.type.redcolArtículo de investigación http://purl.org/redcol/resource_type/ART Artículo de divulgación http://purl.org/redcol/resource_type/ARTDIVspa
dc.relation.referencesLamsweerde A 2009 Requirements Engineering – From System Goals to UML Models to Software Specifications (New York: John Wiley & Sons)en_US
dc.relation.referencesBeck K, Gama E 2000 Extreme Programming Explained: Embrace Change (Boston: Addison-Wesley) [3] Ambler S 2002 Agile Modeling: Effective Practices for Extreme Programming and the Unified Process (New York: John Wiley & Sons)en_US
dc.relation.referencesLiang P, De Graaf O 2010 Experiences of using role playing and wiki in requirements engineering course projects 5th International Workshop on Requirements Engineering Education and Training (Australia: IEEE)en_US
dc.relation.referencesKolb D A 1981 Learning styles and disciplinary differences The Modern American College ed A W Chickering (San Francisco: Jossely-Bass) p 232en_US
dc.relation.referencesColoma C, Tafur R 1999 El constructivismo y sus implicancias en la educación Educación 8(16) 217 [7] Vygostky L 1978 Desarrollo de los Procesos Psicológicos Superiores (Barcelona: Crítica)en_US
dc.type.hasversioninfo:eu-repo/semantics/acceptedVersion
dc.identifier.DOI10.1088/1742-6596/1513/1/012012en_US
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